Weight Paint Tools is new addon for blender containing tools for simplifying workflow in blender weight paint mode. Useful for riggers, animators and character artist but not only.
easy menu for applying weights to vertices – with properly working symmetry and auto normalization
symmetrize vertex groups
easy picking/copying vertex weights
mixing vertex weights – add, replace, multiply.
improved smoothing, levels – with properly working symmetry and auto normalization
As a bonus you can also get ‘Draw Weights’ addon for displaying all vertex groups with different color. It is useful for debugging problems with vertex weights, for example if color of vertex is too dark/bright it means weights assigned to it are not properly normalized (they are too low/ too high).
Render Bevel – is simple blender addon, for making variable bevel size for round corner cycles shader. It works with boolean object too, perfect for non destructive workflow.
Script requires blender 2.79 daily build, aka 2.79a from here
Render Bevel panel is located in3d View -> Tool shelf -> Tools tab -> Render Bevel panel.
Get it from here (gumroad)
or here (dropbox link)
Simple video with example of how this works
I developed Hair Tool addon for blender to simplify creation process of low/medium poly hair models
This addon will help you generate hair mesh ribbons with uv’s from bezier/nurbs curves. It is how most current games are doing hairs for characters.
Hair Tool workflow
ability to generate and interactively comb hair ribbons based on blender particle hairs (since 1.8 version)
generating hair ribbons from guide mesh surface
ability to uv unwrap and preview textures on hair curve ribbons
easy and convenient switching back and forth between curve ribbons and mesh mesh, while preserving uv’s
ability to adjust ribbons radius profile over strand length to taper the ribbons shape
ability to convert stuff eg: Grease Pencil strokes to Particle Hair or Curves ribbons, Curves to Particle Hair, Particle Hair to curve ribbons
generating randomized ribbons UV’s (you can draw multiple uv boxes, that will be randomly picked for each ribbon strand).
Curve Resampling – increase, decrease curve/ribbon points amount, while preserving it’s tilt and radius.
Generating vertex color/weights gradients for ribbons.
EDIT: Matalogude developer included support for GroupPro into master branch. You can grab his addon from Matalogue.
Matalogue is great addon for managing materials. In my fork I added support for working with Group instances (so it works with GroupPro). Added support for Group Instances = when selecting group instance object (empty with duplication set to group), Matalogue will now show materials for objects that are inside this group. Previously it would show ‘no material’ message.
Another great addon is uvSquares. This time I added ability to work on multiple islands with one click. You can grab fork from here:
Hopefully autors of those addon will agree to merge those changes into master branches! Keep the thumbs up.
By default some blender operations do not work very well with instances. Mainly I speak about ‘Apply transformation‘ and setting ‘Origin to 3D cursor’. Apply transformation – won’t work at all with instanced object and setting ‘Origin to 3D cursor’ won’t preserve position of instances. I made python version of these, that work with instances and are preserving positions of instanced objects. The math behind that was bit complicated, but I managed to make i work. The ‘Transform Utils‘ also has some other tools that I developed while working with blender.
Add Transform Orientation – quick way to align gizmo (add temporary Transform Orientation) to selection. Gizmo will be aligned to selected object, face, vertex or edge.
Align To Transformation – Sets current object rotation to match the gizmo transform orientation (created with previous command).
Apply Transformation – lets you apply location, rotation, scale even on object with instances. Instances positions will be maintained.
Origin to 3D cursor – same as default blender operator, but all instances positions are preserved.
Store position – let’s you save current object location, rotation, scale. Position can be restored with ‘Restore position’ button.
In image below I demo the ‘Apply Transformation’ operator. Build in apply loc, rot, scale operator won’t work on object with instances. The addon version works ok, and it is maintaining original position of all instances.