I developed Hair Tool addon for blender to simplify creation process of low/medium poly hair models
This addon will help you generate hair mesh ribbons with uv’s from bezier/nurbs curves. It is how most current games are doing hairs for characters.
generating curve ribbons from mesh surfaces
convenient way of switching back and forth between curve ribbons and mesh ribbons hair state, while preserving mesh uv’s
ability to adjust ribbons radius profile over strand length to taper the ribbons shape
ability to convert Grease Pencil strokes to Particle Hair
ability to convert Curves to Particle Hair
ability to generate Curves/Ribbons from Particle Hair
Randomizing ribbons UV (you can draw multiple uv boxes, that will be randomly picked for each ribbon strand).
Powerful Curve Resampling – increase, decrease curve/ribbon points amount, while preserving it’s tilt and radius.
Generating vertex color and weights gradients for ribbons.
Hi I just finished making new blender addon – baking tool for substance designer users. It will allow you quicly bake ao, normal, ID etc. in allegorithmic BatchTools software. Baking times will be no longer problem ;). Bad new is it will cost $ but not much (5-15$ I think). I have to test it bit more, but it should be out in 1-2 weeks.
Also PivotPro addon (free) is now available on github. PivotPro will allow you to create temporary pivot point, that can be easily moved, snapped and used for pivot point for rotation, scaling, snapping point reference.
If you like it you can support me by giving any sum through gumroad.
And here is part of manual for this addon (full manual is provided with gumroad link above):
Now you can press rotate, scale, move selected objects around red pivot point. To do this use:
shift + R to rotate box around red pivot
shift + S to scale box around red pivot
shift + G – by default behaves like ordinary grab. But if you enable snapping, box will be snapped to desired vertex/edge/face by red pivot location. Also when nothing is selected, you can use shift+G to translate red pivot to new location, eg. below I used shift+G, then ‘Z’, to move red pivot 1BlenderUnit up in Z axis.
GroupPro was made because default blender group instances are powerful, but it is not user friendly to work with. With GroupPro I managed to get rid of all annoying features of group instances:
you can edit any instances on scene, not just the ‘source’ one
you can work in recursive way – group instances, can be made of other subgroups, which can be made of subgroups etc. At any stage subgroup can be edited and saved, with all instances updated in realtime
easy mirroring of selected groups, that fixes group instance mirror
adjusting origin of group, without destroying positions of other instances placed in scene, or in another groups
nice UI, that makes group instances easy to work with
This makes working with huge scenes with lots of objects easy and gives all the pros of group instances:
Update3: Works with Mitsuba 4.1, most of sun options are supported). Thin dielectric added. But dipole is still broken. Update4: Should fix some camera bugs, increased some allowed max parameters values . Here is updated blender exporter that works with Blender 2.64 and Mitsuba 4.1
Supported engine integrators are (all except AO – who uses it today anyway):
Energy redistribution PT
Path Space MLT
Primary Sample Space MLT
Adjoint Particle Tracer
Bidirectional path tracer
Volumetric path tracer (Extended)
Volumetric path tracer (Simple)
Supported integrators are (basically all):
Sobol QMC sampler
Hammersley QMC sampler
Halton QMC sampler
Other features included:
– support for blend bsdf (see gold statue that uses gold and diffuse, with smooth dielectric coating)
– Modifiers are finally supported (thanks to updated collada exporter that has this feature now)
– HDR environment maps – through hemi light.
– Thind dielectric – Architectural glass support
– Multiple materials per object support
Broken features: -sunsky, sky, sun (I think there is problem with transforming sunsky coordinates – I reported but to mitsuba creator Wenzel Jakob
– no support for dof – no time to implement it now Should work now in update 3.
– dipose sss – It is fixed in newest Mitsuba release, should be out soon. I know lots of blender guys are waiting for it – sorry for make you waiting (if you really want you can copy manually dipole xml code inside scene to tag and it should work)
And some screens. Car is from blender swap made by user tom120934. I had to remake all materials for mitsuba. Render time was 6minutes with Photon Mapping. Thanks for great car tom120934: